![]() ![]() It looks like I can simply use DirectInput and DirectAudio directly from VS2010 without having to even bother with a separate SDK. Yeah, I just realized this after looking around Visual Studio 2010's install. Mumble is fine but is bloated for my tastes, Teamspeak is creepy and very bloated, and the WebRTC solutions have too much out of my control.īas wrote:As long as you don't use D3DX (or any other 'versioned' SDK component), any SDK variant (including, even, the newer built-in Windows SDKs, as long as you ignore the new shiny APIs they default to) will work for the 'core' DX components, as on downlevel operating systems the APIs for these have not changed since the final 9.0c redistributable (outside of D3D9Ex for the WDDM driver model, of course, but it's hard to accidentally use that). ![]() I will figure out public/private key encryption later. It seems like I should be able to use VS6/C++, Win32 for most of the core elements like GUI, the Windows 2000 includes for IPv6 support (which seem to work with VS6,) DirectSound for input/output, DirectInput for PTT, and Opus for encoding/decoding. Two of the main "enhancements" though would be IPv6 support, and usage of the Opus codec (with discrete server driven codec quality levels like Vent has.) I'm looking into Vent 2.3 functionality (with some differentiation for more modern features) while making it capable of running on Windows 2000 and above. These are odd questions, but I am looking into making a light weight (yet still functional) VOIP program as an open source alternative to Ventrilo. Direct3D may be part of the Platform SDK though for those OSes (2008 R2, 2008, and 2003.) There were a few systems (HP ZX6000?) that came with FireGL cards and were intended to be used as a workstation. I do know that Itanium 2 systems do have at least some form of Direct3D support. ![]() On the other hand, I might just wind up using VS6 and its Windows SDK, and combine it with the 8.1b SDK. I did encounter one from 2009 that seems to mention 2000 as well, so I might give that a try as it is available right from Microsoft. Not that I'm aware of, Considering IA64 was never meant for gaming or game development. Omicron wrote:Was there ever a DirectX SDK version that can support IA64 as well? ![]()
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